Earth Gnome

EARTH GNOME (Advanced Player’s Handbook)

Miners, wanderers, and tricksters who dwell either in the wilds or underground, often underestimated until it is far too late.

RACIAL TRAITS Average Height: 3’11” – 4’4” Average Weight: 78 – 90 lb. Ability Scores: +2 Constitution, +2 Intelligence Size: Small (See the halfling entry, in the D&D 4E Players Handbook, for rules governing Small characters) Speed: 5 squares Vision: Low-light Languages: Common, Dwarven Skill Bonuses: +2 Arcana, +2 Stealth

Animal Affinity: Earth gnomes have a strange, almost spiritual affinity for tiny burrowing mammals (rabbits, badgers, weasels, and the like). Once per day, all earth gnomes can cast the Commune With Animals ritual (page 100) without cost, even if they do not formally know it or cannot normally cast rituals. They may only target tiny burrowing mammals when doing so. (Earth gnomes can choose to learn the ritual normally, in order to commune with other animals, but they must meet all prerequisites and pay all costs as normal.)

Bastion of Illusion: You gain a +1 racial bonus on your Will defense, and a +5 racial bonus to saving throws against illusion effects.

Hasty Stealth: If you have cover or concealment when you make an initiative check, you can make a Stealth check to escape notice.

Battlefield Trickery: You can use battlefield trickery as an at-will power

Battlefield Trickery Earth Gnome Racial Power Through a combination of swift, deceptive motions and innate illusions, you avoid providing the opening your opponent expects. At-Will Minor Action Personal Effect: The next ranged or area attack you make, so long as it occurs before the end of your next turn, does not provoke opportunity attacks.

Earth Gnome

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