Country Halflings

RACIAL TRAITS Average Height: 3’10” – 4’2” Average Weight: 100 – 125 lb. Ability Scores: +2 Constitution, +2 Charisma Size: Small (See the halfling entry, in the D&D 4E Players Handbook, for rules governing Small characters) Speed: 5 squares Vision: Normal Languages: Common, choice of one other

Skill Bonuses: +2 Endurance, +2 Stealth

Shire Halfling Fortitude: You gain a +1 racial bonus to your Fortitude defense. In addition, you gain a +3 racial bonus to saving throws against fear and poison.

Keep On Going: Shire halflings don’t travel much, but they’re capable of covering substantial ground when forced to. For purposes of determining how much distance you can cover during a day’s walk, treat your base speed as 2 higher than normal. (See the D&D 4E Players Handbook.) In addition, when making Endurance checks to avoid damage from hunger, your stamina (and, if you match the stereotypical look of the shire halfling, your extra body weight) allows you to roll twice and choose the higher result.

Unending Determination: You can use unending determination as an encounter power.

Unending Determination Shire Halfling Racial Power Despite your small size, you can bounce back from almost any injury. Encounter Free Reaction Personal Effect: Reroll a saving throw. Use the second result, even if it’s lower.

Country Halflings

Crucible: The Wartorn World Infernalistgamer