Crucible: The Wartorn World
Darkwood Elf Paladin of Vengence
Name: Azmuth Karrade
Race: Darkwood Elf
Alignment: Neutral Good
Languages: Common, Elvish, Primordial
Can always recall general geography and locations of things, can live off the land for food and water with enough for self plus five others.
Height: 5’ 3"
Skin: Midnight Green
Hair: Ashen White
Vaguely Aligned to Four Mountains: He’s not terribly religious.
Str: 12 (19)
Hit Dice: 7D10
Hit Points: 53
Armor Class: Breastplate+1 15 + Dex 2 + Armored Cloak 2 = 19 AC
Proficiency Bonus: +3
Proficiencies: All armor, All simple weapons, All martial weapons, hand crossbow, All shields, and Poisoner.
Attack (Melee/Str): Prof 3 + Str 2 (4 Aug) = 5 (7 Aug)
Attack (Range/Dex): Prof 3 + Dex 2 = 5
Proficient Saves: Wisdom, Charisma
Scimitar 1D6/S Damage
Shortsword 1D6/P Damage
Combat Sheath 1D6/B Damage
Hand Crossbow 1D6/P Damage; Range 30/120
20 Bolts in a Case
Dagger x8 1D4/P
Breastplate +1 (AC 15)
Armored Cloak (serves as a shield without appearing as one, can be readied as a free action when being worn.)
Light Sensativity: Disadvantage on attacks and Wisdom (Perception) on things in direct sunlight.
Fey Ancestry: Advantage against charm, cannot be put to sleep by magic.
Trance: Does not sleep, instead meditates 4 hours a day deeply.
Faerie Fire 1/day
Divine Sense, 1+Cha/long; Lay on of Hands, Paladin*5/long
Lay on Hands: Restore a total of Paladin level x 5 hit points, can expand 5 points to cure one disease or poison. Can cure any number of hit points, poisons, or disease upto total amount. Replenishes with a long rest.
Fighting Style, Protection: Use Reaction to cause Disadvantage on any attack roll against a target within 5ft. Must be wielding a shield.
Divine Smite: Expand any spell slot from any class for 1d8 2) modifier to saves on self and friendlies within 10ft.
Relentless Avenger: When you hit with an opportunity attack, you may move upto half your movement speed as part of the reaction. This movement does not provoke opportunity attacks.
Silver Pieces: 2
Gold Pieces: 160
Various Tradeweight Gems: 5150gp
Trade Weight Diamond (5000gp) x1
Holy symbol (built on right gauntlet)
10 days rations
silk rope 50ft
Tattoo of Sublimation:
small mirror, silver
Potion of Healing (2d4+2) x6
flasks of oil x3
Cartographer Kit (100gp in waterproof inks and resistant parchment)
Tattoo of Sublimation: Acts as a Bag of Holding allowing items to be retrieved with an Action. Internal space is roughly a two foot diameter opening and four feet deep; it can hold up to 500lbs, not exceeding a volume of sixty-four cubic feet.
p. It appears on Azmuth’s left arm as a series of pouches on a strap wrapped about his arm with the largest one covering his shoulder leaving the top of it bare.
Zaunigro Miin Mask (Uses an Attunement): It grants Devil’s Eyes, as per the warlock invocation, wearer is immune to being blinded, and you gain blindsense out to 30 feet, Daredevil style.
Shackles of Duty (Uses an Attunement): sets strength to 19, no effect if higher. Speaks some language nobody knows. Thick leather gloves, reinforced with steel plates, that come up halfway to the elbows; along the backs of the arms are snarling ogre faces. From an ancient culture from the Age of Legend, operated out of what is now Vinland. Worshipped the Olympians.