Crucible: The Wartorn World

Spiders, Silverfish, and Golems. Oh My!
Library Transfer

Team Six focused their efforts on initiating the transfer of materials from the Stonebrow Dwarven Fortress to the Academy, seeking assistance from the Diviniation and Artifice sections of the Academy they put together bags of holding for the loose items, compression crates for the stackables and even whole book shelves that are small enough to fit inside the five foot cubes.

The highlight of the adventure started when a young mage ran up out of a basement section dedicated to golems, homunculi, and other constructs covered in what looked to be paper cuts. Upon sneaking in to investigate the hostile force it was found that a construct had become active, after conversing, fighting, and conversing some more; Team Six uncovered that it was not just a singular spell, but an animate objects trap that had all but gone rogue when crossed into an iron golem manual and made something akin to an animated spell book.

With several days past before the encounter, Team Six was drained of focus on the task as its scope had grown as they had anticipated outside their numbers and they left it in the hands of professionals to continue on with the next challenge that could await them at Tarethra’s hometown of Castledown, far south of the Hundred Kingdoms less than a day’s travel from Spiderwood.

Toward's Moving Day

The adventurering party of Sealing Team Six, has gathered some magical items to aid them in moving the contents of the library at the dwarven stronghold to the Academy. Coordination between Maester Ferris Bane of Tradeheart Academy and Magess Thulni Stonebrow of mages at the Stonebrow Stronghold will now lead to the transfer of the library to once again share knowledge once forsaken with the world under the watchful eyes of Tradeheart Academy’s Maesters.

Aurin's Journal entries:
First Big Downtime

Tasking Day 1: It is the first day since Seek Team Six has seperated to go about our seperate paths, I am devoting my time to broadening my studies which seem to have been to fragmented to serve me well any more. My martial skills are deteriorating as I neglect them for my studies, in the last week alone I have come to suspect that I will never again focus so much on wielding common weapons ever again, but that is the half dragon’s domain now that he has honed his skills to devastatingly effective heights, I dare say that it is a wonder to behold yet unlike a sculpture it changes every time I look upon it.

Tasking Day 5: I have retrieved my commission from the leather and metal works, yet part of me is sad when I look upon it as I find I could more readily shape such an item with my own hands as my magics have now grown so, yet as I begin enchanting it, there’s a unique sort of feel like feelings of the heart already present in it making the task a bit simpler to handle.

Tasking Day 12: I’ve made some small modifications to the armored compartments, they at first proved difficult to enchant, but some copied books that are new to the Academy’s library proved the perfect inspiration for achieving my goal, Elemental Material Referance, include many techniques already employed by alchemy use in exploiting fundemental natures and attunements. Now I have acquired a bit of voidglass but the material is like over hardened steel and refusing to budge.

Tasking Day 15: Good day of gambling, but even a measly ten coins in gold seems like pocket change after the dragon’s horde. Gave it to some orphan friends on the street which lead to them learning of my shaping frustrations and they directed me to some visiting dwarves that in exchange for a prototype improvement to their flame casters shared a technique that might work, I am eager to try it, but it is already quite late and I need to rest my mind in meditation a while.

Tasking Day 27: I forgot to write until now in this journal of mine, my personal project has proved both a success and a failure, the amount of work I have yet to do is beyond belief. The basics of a fundamentum are simple enough, but how Blaise managed to make them without using himself for a basis I know not, the adjustments along the way are far too many to have simply carried them out on test subjects. My preparations were meticulous as possible without reaching the point of excessive paranoia and I performed no action wrongly so, I believe that within the years time I will have a fully working fundamentum dynamo operational on a personal scale, or in layman’s terms, a power source that no anti-magic field can interrupt. I have taxed my own body to the limit exploring these avenues and am not walking away from those explorations untainted by them. The rest of the team is returning, so I shall spend my remaining time before we meet up putting my learnings to paper, although, now my vision glows and it may take some time before I adjust to seeing my own power all the time, perhaps expanding some of my reserve will help reduce the effect.

Sneaky lazy recap summary

“Well, you see, technically, we’re employed by the Academy to recover old and Lost magical spells, artifacts, and the like. Oh hell, I wish Tu’u’usk, was here. He lived for stories, But what can we say about bards. We’ll make do without. Anyway, So our task was to make contact with…” (GM save me, I don’t remember any of these names. Give me names, I’ll write it up for you.)

GM: “We’ve gotten reports that one of the previous intiatives we invested in has turned up results. One of the southern mage libraries managed to escape the flames of the Magepurge. Our scouts believe the library not only contains dozens of librams and texts on arcane magic, but divination points us to believing they actually have a copy of the most powerful and versatile wizard spells in existence: Korlam’s Fundamental Reality Shift. You may be familiar with its reference name…Wish.”
Vodr: The dwarf smirks. He’s heard of the first name.
GM: “We need you to head south, meet up with the keepers of the library, an order of geometers, and return with any of the spells and tomes they’re willing to share. This is not a combat mission, or at least is not intended to be. Diplomacy and negotiation is key here. We would prefer not to alienate useful allies.”

“…contact with some geometers. They had hidden form the ravages of the church alongside some dwarves. Built a safe home right into a mountain. We got right in, and after some time began to talk about ways to form closer relations, since we wanted the knowledge they had. It was pretty slow until The Terrasque came up. Turns out it was sleeping right underneath them, and At the same time, Some organizations having their strings pulled by a mindflayer were making their way into the sink. 2 of the 3 swords that could wake the Terrasque were safe, so to gain their trust, we had to make sure that sword doesn’t fall into the wrong hands.

So, After finding one of Blaise’s Labs – shortly after we fund you, Aurin – we apparently did some divination, and Tradeheart himself sent an avatar – second time I’ve ben that close to a god – pointed us at the agent in charge of the operations in town, a Mind’s Eye, and gave us a divine mandate AND literal blessings to smite it. So we did some scrounging, and found enough connections to teleport right into the Sanctum of the monster. And we Slaughtered it promptly.

The next step is clearing the location, from the easy side of things, and consecrate that ground to HOPEFULLY stop it from becoming a den of Evil for a second time."

Helsaerrith looks around at the new people, “and that’s the short version of how we got here. We’ll have to bring a bard in if you want the long version.”

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.